I, for one, am having a lot of fun with the new TomoLife
3 May 2026 23:07I've seen the occasional complaint about TomoLife2, and a commonality between them as far as I can tell is about how repetitive the game is. Which...yeah? The previous game was a 3DS game you were supposed to pick it up and put it down in smaller bursts. We're all just freaks who are excited because it literally just released two weeks ago, lmao. Even in a silly game like this, there's still a mundanity of life here. People got mad when Animal Crossing New Horizons leaned into that, too, lol. I guess this series is niche for a reason XD
Actually, this got me thinking a little bit about repetition in general. For instance, personally I find most combat to be repetitive, and as such boring. You hit the enemy, the enemy hits you, over and over for some (sometimes unspecified!) amount of time. And if it goes longer than like 2 minutes I start getting mad, lmao. I have better things to do than this...! But I'm sure that opinion has way less legitimacy than this one because TomoLife is lifesim-ish and has a very different reputation because of that compared to, like, Tears of the Kingdom, lmao.
Anyway, I feel like in a lot of games you're generally doing the same thing over and over again, it's just disguised in different ways. Like, sometimes you're doing A and then AB and then ABC in layers, and sometimes you're doing A and B and C separately but swapping out often enough you don't notice it's just A and B and C, you know? Stuff like that.
Above all else, though, I suspect it just comes down to whether you like the activity being repeated, lmao. I wish people would just say that and admit the game isn't to their tastes, instead of saying a game is bad because it's repetitive.